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	<title>Comments on: How We Tell Stories</title>
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	<description>We make games.</description>
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		<title>By: Links 2009-01-30 - Adam Crowe</title>
		<link>http://sixtostart.com/onetoread/2009/how-we-tell-stories/comment-page-1/#comment-2505</link>
		<dc:creator>Links 2009-01-30 - Adam Crowe</dc:creator>
		<pubDate>Sat, 31 Jan 2009 00:06:11 +0000</pubDate>
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		<description>[...] Six to Start &#8212; How We Tell Stories &quot;Writers are important. When a game’s graphics grow old, and the game mechanics become dated, all that’s left to remember is the story. As designers and writers of games, we all need to set a higher bar for ourselves. And if we can’t do it on videogames because of commercial constraints, then look for other places where you can write. There are so many other possibilities out there for telling stories in new ways, thanks to the web. What we did just scratched the surface.&quot;  sixtostart writing narrativeenvironments storytelling transmedia [...]</description>
		<content:encoded><![CDATA[<p>[...] Six to Start &#8212; How We Tell Stories &quot;Writers are important. When a game’s graphics grow old, and the game mechanics become dated, all that’s left to remember is the story. As designers and writers of games, we all need to set a higher bar for ourselves. And if we can’t do it on videogames because of commercial constraints, then look for other places where you can write. There are so many other possibilities out there for telling stories in new ways, thanks to the web. What we did just scratched the surface.&quot;  sixtostart writing narrativeenvironments storytelling transmedia [...]</p>
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