After developing its unique front-camera rep-tracking technology for 7-Minute Superhero Workout, Six to Start looked to experiment with different types of gameplay; both to take advantage of its innovation, and to explore a more rapid, iterative design and development process.
Drawing inspiration from the popular “endless runner” genre of mobile games, Dungeon Runne” challenged players to traverse a stylised 8-Bit dungeon, completing various bodyweight exercises to defeat monsters, break down gates and unlock treasure chests.
Dungeon Runner also marked Six to Start’s first foray into the ad-supported free-to-play space. This business model played into the game’s nostalgic visual design and emphasis on casual gameplay, with the aim of appealing to a wider audience that traditional fitness apps in order to maximise ad impressions and inspire growth through word of mouth.
The Numbers
- 160,000+ downloads
Highlights
- Classic Arcade Design - Dungeon Runner’s 8-bit art style and arcade-inspired endless runner gameplay allowed the game to appeal to a broad audience, resulting in over 160,000 downloads on iPhone. Rep Tracking - Using Six to Start’s innovative motion tracking technology, Dungeon Runner tracked its players reps and calories automatically with their device’s front-facing camera.
- Procedural Workouts - Dungeon Runner dynamically created workouts for its players as they progressed through its levels. With different enemies and challenges requiring different exercises to defeat, no two workouts were the same.
- Apple TV - Dungeon Runner was optimised for Apple TV, bringing the adventure to the big screen with ease while players place their device in the best position for tracking.
Credits
Six to Start
- Adrian Hon: Executive Producer, Game Designer
- Brad Porter: Producer, Game Designer, Sound Designer, Writer
- Estee Chan: Artist
- Lou Atherton: Producer, QA, Writer
- Mohsen Ramezanpoor: Developer